From Weekend Experiment to a Full Metal Path Tracer

From Weekend Experiment to a Full Metal Path Tracer

From Weekend Experiment to a Full Metal Path Tracer

A Quick Overview

What started as a small experiment based on Ray Tracing in One Weekend has turned into a fully featured path tracer built on Metal for Apple Silicon.

It now includes hardware ray tracing, physically-based materials, environment lighting, and denoising — all running natively on M-series GPUs.

The project aims to blend artistic rendering and technical research, keeping everything modular, transparent, and reproducible.

The Current State

What’s Coming Next

Closing

This project started as a learning challenge and is now becoming a production-ready renderer.

If you’re interested in the intersection of graphics research and artistic rendering, follow the updates.