From Weekend Experiment to a Full Metal Path Tracer

From Weekend Experiment to a Full Metal Path Tracer

From Weekend Experiment to a Full Metal Path Tracer

A Quick Overview

What started as a small experiment based on Ray Tracing in One Weekend has turned into a fully featured path tracer built on Metal for Apple Silicon.

It now includes hardware ray tracing, physically-based materials, environment lighting, and denoising — all running natively on M-series GPUs.

The project aims to blend artistic rendering and technical research, keeping everything modular, transparent, and reproducible.

The Current State

What’s Coming Next

Supporters get early access to devlogs, HD renders, and detailed write-ups of the Metal architecture, scene format, and rendering algorithms.

Why Support

Your support helps sustain ongoing development, testing, and research time — keeping this renderer evolving as both an open creative project and a technical exploration of Apple’s Metal ecosystem.

Supporters receive:

Closing

This project started as a learning challenge and is now becoming a production-ready renderer.  

If you’re interested in the intersection of graphics research and artistic rendering, consider joining and following the updates.