

Hello everyone — and thank you for being here.
When I first started sharing this work, it was centered around sharing resources and tutorials for TouchDesigner, Max, and GLSL.
That phase helped me grow a lot as an artist, and it connected me with many of you who share the same curiosity for creative coding and audiovisual experimentation.
Over the past year, my work has evolved toward a deeper focus:
independent research in rendering, photorealism, and simulation.
I’m now developing GPU-based path tracers in C++/GLSL and Metal for macOS, exploring how light, materials, and perception interact at a more fundamental level.
To reflect that evolution, this devlog now focuses on:
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A new structure focused on research and development — not tutorials.
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Regular devlogs documenting experiments and results.
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Occasional technical reflections on rendering, simulation, and creative systems.
If you joined originally for shader ports or Max patches, don’t worry — that foundation remains part of the story.
But the emphasis now is on long-term, open research — creating, documenting, and sharing processes that help artists and developers understand how these systems really work.
What to Expect Going Forward
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Structured devlogs and render studies each month
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Some posts stay public for general progress
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Deeper, ongoing research notes
If you’ve found value in my past work, I hope you’ll follow this new direction.
Thank you all for staying connected during this transition.
— Dario