Hi folks,

Back to path tracers. In this one, I took a simple MonteCarlo brute force approach path tracer based on one example from shadertoy, and improve it in order to make it more efficient.

I added MIS (multiple importance sampling), ACESfilm tonemapping and gamma correction post frame accumluation.

The pathtracer would be available only for supporters in Jitter (Cycling 74’).

If you’re interested, the original code is here:

https://www.shadertoy.com/view/Xd2fDW