
Hi folks,
Back to path tracers. In this one, I took a simple MonteCarlo brute force approach path tracer based on one example from shadertoy, and improve it in order to make it more efficient.
I added MIS (multiple importance sampling), ACESfilm tonemapping and gamma correction post frame accumluation.
If you’re interested, the original code is here:
https://www.shadertoy.com/view/Xd2fDW
