It’s not you. It’s me.

I’m extremely grateful of the community we’ve built over these (almost) three years. I felt I needed to clarify the main purpose of this Patreon.

Some of you come here for shaders, TouchDesigner and Max ports— which makes sense. That’s how a lot of this work looks from the outside.

But that’s not really what this is.

Most of what I do sits somewhere between creative coding and software engineering — currently a path tracer, but more broadly systems that take time, iteration, and a bit of obsession to get right.

It’s slower. Less flashy. More about how things work than how they look.

And all of it is available for free on GitHub. That’s not changing.

So this page exists for a different reason.

It’s for people who are interested in that side of the work — how these systems are built, where they’re going — and want to support it.

If you’re here for visuals, nothing wrong there. It’s just not what this page is built around now. I must say, however, that GLSL path tracing was the driving force behind this initiative. That’s why TouchDesigner and Max ports will remain available on GitHub as educational content for everyone interested in the subject.

If you’re into the technical side and want to support that direction, this is where that happens.

If that’s you, you can support here starting at a very low fee. That would help growing those projects a lot.

No paywalls. No drops. Everything stays public. As always.

Thank you for your time!