
<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
  xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Dario Pagliaricci</title>
    <link>https://dariopagliaricci.com/</link>
    <atom:link href="https://dariopagliaricci.com/feed.xml" rel="self" type="application/rss+xml" />
    <description>Recent posts by Dario Pagliaricci</description>
    <language>en</language>
    <lastBuildDate>Fri, 18 Sep 2026 13:25:00 GMT</lastBuildDate>
    
    <item>
      <title>Building Koji: From a Small CPU Path Tracer to an Honest Renderer Core</title>
      <link>https://dariopagliaricci.com/posts/building-koji:-from-a-small-cpu-path-tracer-to-an-honest-renderer-core/</link>
      <guid>https://dariopagliaricci.com/posts/building-koji:-from-a-small-cpu-path-tracer-to-an-honest-renderer-core/</guid>
      <pubDate>Fri, 18 Sep 2026 13:25:00 GMT</pubDate>
      <description><![CDATA[How Koji evolved from a fast-growing CPU path tracer into a more honest renderer architecture, using external reference scenes, byte-identical refactors, and explicit subsystem boundaries.]]></description>
    </item>
    
    <item>
      <title>Automotive Validation: Formula Car Rendering on Apple Silicon</title>
      <link>https://dariopagliaricci.com/posts/2026-06-24-automotive-validation-formula-car-rendering-on-apple-silicon/</link>
      <guid>https://dariopagliaricci.com/posts/2026-06-24-automotive-validation-formula-car-rendering-on-apple-silicon/</guid>
      <pubDate>Wed, 24 Jun 2026 00:05:09 GMT</pubDate>
      <description><![CDATA[High-detail Formula-style race cars are a surprisingly demanding test case: glossy painted surfaces, carbon fiber components, tire materials, complex geometry, decals,…]]></description>
    </item>
    
    <item>
      <title>Metal PathTracer v3.0.0 Released</title>
      <link>https://dariopagliaricci.com/posts/2026-05-24-metal-pathtracer-v3-0-0-released/</link>
      <guid>https://dariopagliaricci.com/posts/2026-05-24-metal-pathtracer-v3-0-0-released/</guid>
      <pubDate>Sun, 24 May 2026 14:22:09 GMT</pubDate>
      <description><![CDATA[Hello folks, I ve been sharing here early progress of my Metal Path Tracer project. The project has evolved considerably, both architecturally and technically. Today I’m…]]></description>
    </item>
    
    <item>
      <title>When Screen Recording Becomes Part of the Workload</title>
      <link>https://dariopagliaricci.com/posts/when-screen-recording-becomes-part-of-the-workload/</link>
      <guid>https://dariopagliaricci.com/posts/when-screen-recording-becomes-part-of-the-workload/</guid>
      <pubDate>Wed, 20 May 2026 15:00:00 GMT</pubDate>
      <description><![CDATA[A practical lesson from capturing an experimental real-time path tracer: recording can change the frame pacing you are trying to show.]]></description>
    </item>
    
    <item>
      <title>History Is a Rendering Resource</title>
      <link>https://dariopagliaricci.com/posts/history-is-a-rendering-resource/</link>
      <guid>https://dariopagliaricci.com/posts/history-is-a-rendering-resource/</guid>
      <pubDate>Tue, 19 May 2026 15:00:00 GMT</pubDate>
      <description><![CDATA[Why persistent transport state needs explicit ownership, invalidation, and inspection in an experimental real-time renderer.]]></description>
    </item>
    
    <item>
      <title>Guiding and Caching Diffuse Indirect Light</title>
      <link>https://dariopagliaricci.com/posts/guiding-and-caching-diffuse-indirect-light/</link>
      <guid>https://dariopagliaricci.com/posts/guiding-and-caching-diffuse-indirect-light/</guid>
      <pubDate>Mon, 18 May 2026 15:00:00 GMT</pubDate>
      <description><![CDATA[A look at two conservative prototypes for accelerating diffuse indirect light in my experimental Metal path tracer.]]></description>
    </item>
    
    <item>
      <title>Reservoir Sampling Without Overclaiming ReSTIR</title>
      <link>https://dariopagliaricci.com/posts/reservoir-sampling-without-overclaiming-restir/</link>
      <guid>https://dariopagliaricci.com/posts/reservoir-sampling-without-overclaiming-restir/</guid>
      <pubDate>Sun, 17 May 2026 15:00:00 GMT</pubDate>
      <description><![CDATA[A careful look at the renderer’s reservoir experiments: weighted candidate selection, screen-space reuse, bounded indirect prototypes, and the limits of the current implementation.]]></description>
    </item>
    
    <item>
      <title>From Megakernel to Wavefront on Apple GPUs</title>
      <link>https://dariopagliaricci.com/posts/from-megakernel-to-wavefront-on-apple-gpus/</link>
      <guid>https://dariopagliaricci.com/posts/from-megakernel-to-wavefront-on-apple-gpus/</guid>
      <pubDate>Sat, 16 May 2026 15:00:00 GMT</pubDate>
      <description><![CDATA[Why I am keeping a megakernel reference while building a staged wavefront path tracer with explicit queues and honest scheduling metrics on Apple GPUs.]]></description>
    </item>
    
    <item>
      <title>Building a Metal Path Tracer into an Interactive Research Renderer</title>
      <link>https://dariopagliaricci.com/posts/building-a-metal-path-tracer-into-an-interactive-research-renderer/</link>
      <guid>https://dariopagliaricci.com/posts/building-a-metal-path-tracer-into-an-interactive-research-renderer/</guid>
      <pubDate>Fri, 15 May 2026 15:00:00 GMT</pubDate>
      <description><![CDATA[How a progressive path tracer became a Metal research renderer with multiple execution paths, validation hooks, and carefully gated real-time experiments.]]></description>
    </item>
    
    <item>
      <title>GitHub Devlog — Real-Time Metal Path Tracing Experiments</title>
      <link>https://dariopagliaricci.com/posts/2026-05-14-github-devlog-real-time-metal-path-tracing-experiments/</link>
      <guid>https://dariopagliaricci.com/posts/2026-05-14-github-devlog-real-time-metal-path-tracing-experiments/</guid>
      <pubDate>Thu, 14 May 2026 16:13:02 GMT</pubDate>
      <description><![CDATA[I’ve started publishing shorter development snapshots and technical notes directly on GitHub for the Metal PathTracer project. Current experiments include: Wavefront path…]]></description>
    </item>
    
    <item>
      <title>Devlog — a quiet Bistro frame</title>
      <link>https://dariopagliaricci.com/posts/2026-04-17-devlog-a-quiet-bistro-frame/</link>
      <guid>https://dariopagliaricci.com/posts/2026-04-17-devlog-a-quiet-bistro-frame/</guid>
      <pubDate>Fri, 17 Apr 2026 13:31:14 GMT</pubDate>
      <description><![CDATA[A recent frame from my Metal PathTracer. I like this one because it feels less like a test and more like a place. That matters to me. A lot of renderer development can…]]></description>
    </item>
    
    <item>
      <title>It’s not you. It’s me. </title>
      <link>https://dariopagliaricci.com/posts/2026-04-15-its-not-you-its-me/</link>
      <guid>https://dariopagliaricci.com/posts/2026-04-15-its-not-you-its-me/</guid>
      <pubDate>Wed, 15 Apr 2026 17:59:43 GMT</pubDate>
      <description><![CDATA[It’s not you. It’s me. I’m extremely grateful of the community we’ve built over these (almost) three years. I felt I needed to clarify the main purpose of this Patreon. Some of…]]></description>
    </item>
    
    <item>
      <title>Devlog — glTF PBR Parity Milestone</title>
      <link>https://dariopagliaricci.com/posts/2026-02-22-devlog-gltf-pbr-parity-milestone/</link>
      <guid>https://dariopagliaricci.com/posts/2026-02-22-devlog-gltf-pbr-parity-milestone/</guid>
      <pubDate>Sun, 22 Feb 2026 23:08:53 GMT</pubDate>
      <description><![CDATA[This week marks an important milestone for the Metal PathTracer: structural glTF 2.0 PBR parity. Below is the current render of the classic Damaged Helmet asset — one of the…]]></description>
    </item>
    
    <item>
      <title>Metal PathTracer v1.0.0 — From Early Access to Public Release </title>
      <link>https://dariopagliaricci.com/posts/2025-12-23-metal-pathtracer-v1-0-0-from-early-access-to-public-release/</link>
      <guid>https://dariopagliaricci.com/posts/2025-12-23-metal-pathtracer-v1-0-0-from-early-access-to-public-release/</guid>
      <pubDate>Tue, 23 Dec 2025 10:02:10 GMT</pubDate>
      <description><![CDATA[Hi folks, Back on November 19 I shared Metal PathTracer v1.0.0 here on Patreon as an early-access snapshot. At that time the GitHub repository wasn’t public yet, and this space…]]></description>
    </item>
    
    <item>
      <title>Metal Path Tracer — Version 1.0 Production Checklist</title>
      <link>https://dariopagliaricci.com/posts/metal-path-tracer-version-1.0-production-checklist/</link>
      <guid>https://dariopagliaricci.com/posts/metal-path-tracer-version-1.0-production-checklist/</guid>
      <pubDate>Wed, 19 Nov 2025 00:00:00 GMT</pubDate>
      <description><![CDATA[Production checklist for the Metal Path Tracer release, covering caustics, HWRT/SWRT backend selection, EXR capture, acceleration structures, materials, HiDPI support, and ImGui tooling.]]></description>
    </item>
    
    <item>
      <title>From Weekend Experiment to a Full Metal Path Tracer</title>
      <link>https://dariopagliaricci.com/posts/2025-11-12-from-weekend-experiment-to-a-full-metal-path-tracer/</link>
      <guid>https://dariopagliaricci.com/posts/2025-11-12-from-weekend-experiment-to-a-full-metal-path-tracer/</guid>
      <pubDate>Wed, 12 Nov 2025 12:20:33 GMT</pubDate>
      <description><![CDATA[A Quick Overview What started as a small experiment based on Ray Tracing in One Weekend has turned into a fully featured path tracer built on Metal for Apple Silicon. It now…]]></description>
    </item>
    
    <item>
      <title>Metal Path Tracer - Material Evaluation</title>
      <link>https://dariopagliaricci.com/posts/2025-11-03-metal-path-tracer-material-evaluation/</link>
      <guid>https://dariopagliaricci.com/posts/2025-11-03-metal-path-tracer-material-evaluation/</guid>
      <pubDate>Mon, 03 Nov 2025 15:15:36 GMT</pubDate>
      <description><![CDATA[Full-HD renders from the Metal PathTracer project, converted from EXR to JPG for preview. These new sequences confirm firefly-free convergence and stable multi-bounce…]]></description>
    </item>
    
    <item>
      <title>RTOW Revisited — A Glimpse Into the Journey</title>
      <link>https://dariopagliaricci.com/posts/2025-10-14-rtow-revisited-a-glimpse-into-the-journey/</link>
      <guid>https://dariopagliaricci.com/posts/2025-10-14-rtow-revisited-a-glimpse-into-the-journey/</guid>
      <pubDate>Tue, 14 Oct 2025 13:00:08 GMT</pubDate>
      <description><![CDATA[This short video captures a live preview from the current stage of my RTOW Revisited project — a hybrid GPU path tracer built in C++ and GLSL, running on macOS. You’re seeing…]]></description>
    </item>
    
    <item>
      <title>A new phase is beginning. </title>
      <link>https://dariopagliaricci.com/posts/2025-10-10-a-new-phase-is-beginning/</link>
      <guid>https://dariopagliaricci.com/posts/2025-10-10-a-new-phase-is-beginning/</guid>
      <pubDate>Fri, 10 Oct 2025 21:36:42 GMT</pubDate>
      <description><![CDATA[Hello everyone — and thank you for being here. When I first started this Patreon, it was centered around sharing resources and tutorials for TouchDesigner, Max, and GLSL. That…]]></description>
    </item>
    
    <item>
      <title>Back to Basics. Path Tracing in Jitter (Cycling 74’)</title>
      <link>https://dariopagliaricci.com/posts/2025-08-09-back-to-basics-path-tracing-in-jitter-cycling-74/</link>
      <guid>https://dariopagliaricci.com/posts/2025-08-09-back-to-basics-path-tracing-in-jitter-cycling-74/</guid>
      <pubDate>Sat, 09 Aug 2025 00:04:37 GMT</pubDate>
      <description><![CDATA[Hi folks, Back to path tracers. In this one, I took a simple MonteCarlo brute force approach path tracer based on one example from shadertoy, and improve it in order to make it…]]></description>
    </item>
    
    <item>
      <title>August update! </title>
      <link>https://dariopagliaricci.com/posts/2025-08-02-august-update/</link>
      <guid>https://dariopagliaricci.com/posts/2025-08-02-august-update/</guid>
      <pubDate>Sat, 02 Aug 2025 10:36:23 GMT</pubDate>
      <description><![CDATA[Happy August! I’ve just launched two public GitHub repositories: • 100+ Shadertoy ports for Max (2022–present) • 100+ Shadertoy ports for TouchDesigner Both are open, regularly…]]></description>
    </item>
    
    <item>
      <title>Website update</title>
      <link>https://dariopagliaricci.com/posts/website-update/</link>
      <guid>https://dariopagliaricci.com/posts/website-update/</guid>
      <pubDate>Tue, 08 Jul 2025 00:00:00 GMT</pubDate>
      <description><![CDATA[Website]]></description>
    </item>
    
    <item>
      <title>Authorize Houdini Instructors License</title>
      <link>https://dariopagliaricci.com/posts/authorize-houdini-instructors-license/</link>
      <guid>https://dariopagliaricci.com/posts/authorize-houdini-instructors-license/</guid>
      <pubDate>Mon, 07 Jul 2025 00:00:00 GMT</pubDate>
      <description><![CDATA[Houdini License Server Annual Reactivation Guide (macOS, 2025)]]></description>
    </item>
    
    <item>
      <title>Houdini Educational Resources</title>
      <link>https://dariopagliaricci.com/posts/houdini-educational-resources/</link>
      <guid>https://dariopagliaricci.com/posts/houdini-educational-resources/</guid>
      <pubDate>Mon, 07 Jul 2025 00:00:00 GMT</pubDate>
      <description><![CDATA[Here are some resources that may be helpful to you or your students]]></description>
    </item>
    
    <item>
      <title>Cinema 4D relevant creators as of May, 2025</title>
      <link>https://dariopagliaricci.com/posts/cinema-4d-relevant-creators-as-of-may-2025/</link>
      <guid>https://dariopagliaricci.com/posts/cinema-4d-relevant-creators-as-of-may-2025/</guid>
      <pubDate>Fri, 23 May 2025 00:00:00 GMT</pubDate>
      <description><![CDATA[A list of Cinema 4D creators made by Dario Paglairicci, composer, creative, coder, digital artist]]></description>
    </item>
    
    <item>
      <title>Diving into Cinema 4D Modeling</title>
      <link>https://dariopagliaricci.com/posts/diving-into-cinema-4d-modeling/</link>
      <guid>https://dariopagliaricci.com/posts/diving-into-cinema-4d-modeling/</guid>
      <pubDate>Wed, 21 May 2025 12:00:00 GMT</pubDate>
      <description><![CDATA[A reflection on learning basic modeling in Cinema 4D and the joys of paying attention to detail. Written by Dario Pagliaricci, composer, creative coder, digital artist]]></description>
    </item>
    
    <item>
      <title>Shadertoy Porting in Max (Cycling 74&#39;) and TouchDesigner</title>
      <link>https://dariopagliaricci.com/posts/2025-04-10-shadertoy-porting-in-max-cycling-74-and-touchdesigner/</link>
      <guid>https://dariopagliaricci.com/posts/2025-04-10-shadertoy-porting-in-max-cycling-74-and-touchdesigner/</guid>
      <pubDate>Thu, 10 Apr 2025 15:59:12 GMT</pubDate>
      <description><![CDATA[Extruded Maze by Shane ported in Max (Cycling 74&#39;) and TouchDesigner Available soon only for supporters. Many thanks for your support! Shadertoy link:…]]></description>
    </item>
    
    <item>
      <title>Shadertoy Porting in Jitter (Cycling 74&#39;) and TouchDesigner. </title>
      <link>https://dariopagliaricci.com/posts/2025-01-13-shadertoy-porting-in-jitter-cycling-74-and-touchdesigner/</link>
      <guid>https://dariopagliaricci.com/posts/2025-01-13-shadertoy-porting-in-jitter-cycling-74-and-touchdesigner/</guid>
      <pubDate>Mon, 13 Jan 2025 23:19:04 GMT</pubDate>
      <description><![CDATA[Shadertoy Porting in Jitter (Cycling 74&#39;) and TouchDesigner. 202501 Series. Available Soon for supporters. Shadertoy Link: https://www.shadertoy.com/view/M3yczV]]></description>
    </item>
    
    <item>
      <title>Rainforest by Iñigo Quilez ported into Jitter (Cycling 74&#39;)</title>
      <link>https://dariopagliaricci.com/posts/2024-12-02-rainforest-by-inigo-quilez-ported-into-jitter-cycling-74/</link>
      <guid>https://dariopagliaricci.com/posts/2024-12-02-rainforest-by-inigo-quilez-ported-into-jitter-cycling-74/</guid>
      <pubDate>Mon, 02 Dec 2024 15:08:02 GMT</pubDate>
      <description><![CDATA[This shader is under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. This endeavor is meant to provide useful tools and video tutorials for…]]></description>
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 11302024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-11-30/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-11-30/</guid>
      <pubDate>Sat, 30 Nov 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 11262024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-11-26/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-11-26/</guid>
      <pubDate>Tue, 26 Nov 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 11102024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-11-10/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-11-10/</guid>
      <pubDate>Sun, 10 Nov 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>NRT Render in Jitter (Cycling 74&#39;). MandelBox Shrine by EvilRiu</title>
      <link>https://dariopagliaricci.com/posts/2024-10-28-nrt-render-in-jitter-cycling-74-mandelbox-shrine-by-evilriu/</link>
      <guid>https://dariopagliaricci.com/posts/2024-10-28-nrt-render-in-jitter-cycling-74-mandelbox-shrine-by-evilriu/</guid>
      <pubDate>Mon, 28 Oct 2024 16:16:44 GMT</pubDate>
      <description><![CDATA[Hi folks, I&#39;m testing NRT render of several path tracers I&#39;ve ported and forked from Shadertoy. I&#39;ve been eager to show you some preliminary results. Stay tuned. Many thanks…]]></description>
    </item>
    
    <item>
      <title>NRT Render in Jitter (Cycling 74&#39;)</title>
      <link>https://dariopagliaricci.com/posts/2024-10-28-nrt-render-in-jitter-cycling-74/</link>
      <guid>https://dariopagliaricci.com/posts/2024-10-28-nrt-render-in-jitter-cycling-74/</guid>
      <pubDate>Mon, 28 Oct 2024 16:14:36 GMT</pubDate>
      <description><![CDATA[Hi folks, I&#39;m testing NRT render of several path tracers I&#39;ve ported and forked from Shadertoy. I&#39;ve been eager to show you some preliminary results. Stay tuned. Many thanks…]]></description>
    </item>
    
    <item>
      <title>MandelboxShrine by EvilRiu  ported in Jitter (Cycling 74&#39;)</title>
      <link>https://dariopagliaricci.com/posts/2024-10-24-mandelboxshrine-by-evilriu-ported-in-jitter-cycling-74/</link>
      <guid>https://dariopagliaricci.com/posts/2024-10-24-mandelboxshrine-by-evilriu-ported-in-jitter-cycling-74/</guid>
      <pubDate>Thu, 24 Oct 2024 15:28:42 GMT</pubDate>
      <description><![CDATA[This shader is under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Available soon. Shadertoy Link: https://www.shadertoy.com/view/XscyD2]]></description>
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 10242024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-10-24/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-10-24/</guid>
      <pubDate>Thu, 24 Oct 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 10232024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-10-23/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-10-23/</guid>
      <pubDate>Wed, 23 Oct 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>PBR in Jitter (Cycling 74&#39;) Trailer. </title>
      <link>https://dariopagliaricci.com/posts/2024-10-19-pbr-in-jitter-cycling-74-trailer/</link>
      <guid>https://dariopagliaricci.com/posts/2024-10-19-pbr-in-jitter-cycling-74-trailer/</guid>
      <pubDate>Sat, 19 Oct 2024 16:44:46 GMT</pubDate>
      <description><![CDATA[Hi folks, here&#39;s a trailer of a scene using 3D models with PBR textures and HDRI environments in Jitter (Cycling 74&#39;) Available soon. Many thanks for your support.]]></description>
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 10192024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-10-19/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-10-19/</guid>
      <pubDate>Sat, 19 Oct 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Monomino Domino Tile Traversal shader by Shane ported in TouchDesigner. </title>
      <link>https://dariopagliaricci.com/posts/2024-10-14-monomino-domino-tile-traversal-shader-by-shane-ported-in-touchdesigner/</link>
      <guid>https://dariopagliaricci.com/posts/2024-10-14-monomino-domino-tile-traversal-shader-by-shane-ported-in-touchdesigner/</guid>
      <pubDate>Mon, 14 Oct 2024 15:41:00 GMT</pubDate>
      <description><![CDATA[Monomino Domino Tile Traversal shader by Shane ported in TouchDesigner. This shader is under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.…]]></description>
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 10142024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-10-14/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-10-14/</guid>
      <pubDate>Mon, 14 Oct 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 10112024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-10-11/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-10-11/</guid>
      <pubDate>Fri, 11 Oct 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 10052024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-10-05/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-10-05/</guid>
      <pubDate>Sat, 05 Oct 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 09172024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-09-17/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-09-17/</guid>
      <pubDate>Tue, 17 Sep 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 09162024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-09-16/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-09-16/</guid>
      <pubDate>Mon, 16 Sep 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Shadertoy Porting in Jitter (Cycling ’74). Trailer </title>
      <link>https://dariopagliaricci.com/posts/2024-09-15-shadertoy-porting-in-jitter-cycling-74-trailer/</link>
      <guid>https://dariopagliaricci.com/posts/2024-09-15-shadertoy-porting-in-jitter-cycling-74-trailer/</guid>
      <pubDate>Sun, 15 Sep 2024 16:18:00 GMT</pubDate>
      <description><![CDATA[Ray Tracing in Jitter (Cycling 74&#39;). There&#39;s a lot of tweaks and improvements in this fork from the original shader provided by Zavie in Shadertoy. Available exclusively for…]]></description>
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 09112024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-09-11/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-09-11/</guid>
      <pubDate>Wed, 11 Sep 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 09082024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-09-08/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-09-08/</guid>
      <pubDate>Sun, 08 Sep 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 09042024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-09-04/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-09-04/</guid>
      <pubDate>Wed, 04 Sep 2024 15:00:00 GMT</pubDate>
      
    </item>
    
    <item>
      <title>Work Log - Shadertoy Porting - 09032024 series</title>
      <link>https://dariopagliaricci.com/posts/work-log/2024-09-03/</link>
      <guid>https://dariopagliaricci.com/posts/work-log/2024-09-03/</guid>
      <pubDate>Tue, 03 Sep 2024 15:00:00 GMT</pubDate>
      
    </item>
    
  </channel>
</rss>
